//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalTangent;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   TemporalAAParameters           c13      1
//   DecalLocalBinormal             c14      1
//   DecalLocalTangent              c15      1
//   LocalToWorldRotDeterminantFlip c16      1
//   LodValues                      c17      1
//   LodDistancesValues             c18      1
//   lightPositionAndInvRadius      c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0
    def c20, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord5 o5
    dcl_position o6
    mad r0, v2, c20.x, c20.y
    mul o1.w, r0.w, c16.x
    mov r1.x, c17.x
    mad r1.xy, v0, -r1.x, c18
    mul r1.xy, r1, r1
    add r0.w, r1.y, r1.x
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r0.w, r0.w, -c18.z
    mul_sat r0.w, r0.w, c18.w
    mul r0.w, r0.w, c17.z
    mad r1.x, v0.w, c5.x, v0.z
    add r1.x, r1.x, c5.y
    mul r1.z, r1.x, c5.z
    mad r1.w, v1.w, c5.x, v1.z
    add r1.w, r1.w, c5.y
    mul r2.z, r1.w, c5.z
    mul r1.xy, c17.x, v0
    mul r2.xy, c17.y, v1
    lrp r3.xyz, r0.w, r2, r1
    mul r1, r3.y, c7
    mad r1, c6, r3.x, r1
    mad r1, c8, r3.z, r1
    add r1, r1, c9
    mad r2.xyz, r1, -c4.w, c4
    mul r3.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r3.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    mul r3.xyz, r0, c15.zxyw
    mad r3.xyz, r0.zxyw, c15, -r3
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mul r3.xyz, r0.w, r3
    mul r4.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r4
    dp3 o3.x, r3, r2
    mul r4.xyz, r0, c14.zxyw
    mad r4.xyz, r0.zxyw, c14, -r4
    dp3 r0.w, r4, r4
    rsq r0.w, r0.w
    mul r4.xyz, r0.w, r4
    mul r5.xyz, r0.zxyw, r4
    mad r4.xyz, r0.yzxw, r4.yzxw, -r5
    dp3 o3.y, r4, r2
    dp3 o3.z, r0, r2
    mov r2.xyz, c19
    mul r5.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    dp3 o2.x, r3, r2
    dp3 o2.y, r4, r2
    dp3 o2.z, r0, r2
    dp3 o4.x, r3, c12
    dp3 o4.y, r4, c12
    dp3 o4.z, r0, c12
    mul r0.yw, r0.y, c7.xxzz
    mad r0.xy, c6.xzzw, r0.x, r0.ywzw
    mad r0.xw, c8.zyzx, r0.z, r0.yyzx
    mov o1.z, r0.x
    mul r2.xy, r4.y, c7.xzzw
    mad r2.xy, c6.xzzw, r4.x, r2
    mad r0.xz, c8.zyxw, r4.z, r2.yyxw
    mov o1.y, r0.x
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r0.xy, c8.xzzw, r3.z, r2
    mov o0.xyz, r0.xzww
    mov o1.x, r0.y
    mov o2.w, c5.w
    mov o3.w, c20.z
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 78 instruction slots used
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